Fade color can be changed or disabled to produce a pure wall push back effect on impact. VRHeadBlocking.cs: // VR Head Blocking Script (Synaptic Response) // For use with SteamVR Unity Plugin v2 // Attach to Player -> FollowHead -> HeadCollider and set Tag to "Player" // Initial Implementation: Scott Lupton (04.18.2020) using System.Collections; using System.Collections.Generic; using UnityEngine; using Valve.VR; public class VRHeadBlocking : MonoBehaviour { public GameObject player; [SerializeField] bool fadeEnabled = true ; [SerializeField] Color fadeColor = Color.black; private int layerMask; private Collider[] objs = new Collider[ 10 ]; private Vector3 prevHeadPos; private int fadeState = 0 ; private float fadeDuration = . 5f ; private float internalFadeTimer = 0f ; private float backupCap = . 2f ; private void Start () { ...
Tools to build seamless textures in Adobe Photoshop: 1) Crop your source photo to a square resolution (1000x1000 for example). Pick a piece that doesn't have any unique attributes that will stand out in repeat. 2) Adjust the levels, brightness, and contrast to get it as even looking as possible 3) Filter -> Other -> Offset (or Scroll) with horizontal and vertical values half you resolution 4) You need to blend the cross section in the middle without touching the edges of the photo 5) Use the patch tool and healing brush in combination to hide the seams 6) Your source picture should try to keep the same lightness across the whole cropped portion but if not, you can try to compensate by changing your image mode to lab color, and using filter->Other->High Pass to flatten out the color on the luminosity channel.
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